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Ea sports ufc 4 update 7.0
Ea sports ufc 4 update 7.0






ea sports ufc 4 update 7.0
  1. #Ea sports ufc 4 update 7.0 Patch
  2. #Ea sports ufc 4 update 7.0 windows

Fix north south submission through a transition Lower hit stun of strikes at improper range (straights at hook range//elbow range) Slow down walking recovery after whiffing a big strike in the pocket (exiting range after whiffing) Allow for takedowns to be chained after combinations more fluidly Fix strikes after whiffing an ankle pick Lower ST stamina drain when getting walked in a headlock Add higher vulnerability when going for clinch (should be similar to push)

ea sports ufc 4 update 7.0

Fix leg kick feint to body kick speedup and FWD moving body kick feint to head kick speedup Slow down and reduce range on FWD moving switch kick Fix teeps/front kicks converting to knees even when thrown at proper range Lower damage on redirected body uppercuts

ea sports ufc 4 update 7.0

Add bigger denial window to the backpack Slow down strikes thrown while in a rocked state Add a larger denial window to the standing guillotine Add a 20% ST stamina tax requirement on the clinch hip toss from SC and Thai Add a more significant LT stamina tax on denied takedowns Fix tracking on FWD moving slip hook (tracking head movement and phasing through hooks) Wrote out a list of my feedback as a competitive player and what I'd like to see in the upcoming patches, figured I'd post it here. Sent from my iPhone using Operation Sports They kind of suck and are easily counterable. They are not OP and I am about to release a video highlighting some reasons why they are not and, as the premier leg kicking specialist in UFC 4, why I do NOT use them. I get that they’re kinda OP in real life too, but in a game it’s hard to implement such concepts without creating a cheesy meta (which so far UFC 4 is definitely the least cheesy standup meta I’ve seen on an MMA game since EA got the rights to the franchise).Īgree with everything else, but hard disagree on calf kicks. They could become sorta OP with how damaging they are, and the lack of defensive tools. Oh and lastly we should keep an eye on the calf kicks. That’s the type of exchanges we should be seeing from players trying to get it to the ground.Īnd of course any increase in stamina penalty for throwing strikes is good. Throw a hook, immediate TD attempt, bail into an immediate uppercut. Then immediately reshoot off the hook without any delay.

ea sports ufc 4 update 7.0

You should be able to just immediately throw a hook once you recognize the shot is too far off. If you shoot from a little too far out, your fighter just reaches for the air then bails backwards. I’d also like to see the ability to come up with strikes immediately after missing a takedown. Seems like you need to completely stop in your tracks in order to shoot a takedown, totally disrupting the flow. The transition between the two should be immediate and seamless - it’s an MMA game after all. I’d still like to see more responsiveness between striking and takedowns. Every update has improved the game so far, in my opinion. Here's reaction to making it official 😂 /gGMpHkakR4 Max Holloway is officially 5 Stars in #UFC4 and he's got the chain to prove it 🏅 Fixed rare issue where fighters could get stuck when striking out of the clinchĪlso of note, Max Holloway is the latest fighter to achieve a five-star rating in UFC 4.Fixed cases of 10-8 rounds being awarded without a significant amount of damage being dealt.

#Ea sports ufc 4 update 7.0 windows

It now has the proper evasion windows and can actually evade two strikes Fixed issues with the Dominick Cruz’s Special Outside Lunge.Fixed issue with knees sometimes being treated as a miss, despite visually connecting.Fixed issue where body strikes that redirect to the head would deal more damage and bypass the block.Fixed rare issue where body uppercuts could cause head hit reactions.Significantly slowed down the fatigued/stunned rear elbow.Fixed rare issue with evasions in ground and pound not taxing the attackers stamina.Fixed scramble animation for the submissive over under trip.Fixed camera angle after the submissive over under trip.Fixed lack of evasion in single leg shots from combos.Decreased defender stamina drain on tower takedown scrambles.Fixed an issue with evasion consistency on the Back Lean.Polished the ending of various animations.Made Mount to Half Guard Transition a little more readable.Slowed down Jab – Question Mark Kick combo.Attempting the Muay Thai Hiptoss now requires a 20% stamina advantage.Decreased defender scramble cost against the Hiptoss from Collartie and Muay Thai.

#Ea sports ufc 4 update 7.0 Patch

The new update also features some gameplay updates, check out the patch notes below. The latest EA Sports UFC 4 patch has arrived, adding two new fighters, Aleksandar Rakić and Marvin Vettori.








Ea sports ufc 4 update 7.0